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fireboyandwatergirl

The game's dual-character control is one of its most challenging aspects, but once you understand how it works, there's satisfaction in busting through a level with both characters blazing. I especially like the levels that were made for simultaneous two-character play, some of which have a mirrored design to help our addled brains cope with the game's unique challenge. If done right, beating one of these levels not just feels satisfying, but it might even look pretty impressive to someone watching over your shoulder. The mechanic aside, I'm impressed with the number of levels and their variety. The light-manipulation and darkness stages are some of the game's more entertaining ones, though also a bit trickier.

While the level design is clever, the game also has a few issues that make things a little difficult at times. Your characters are pushers, not pullers, so on levels requiring block and mirror movement, an accidental shove can wedge an unfortunate block against a wall or another block, forcing you to restart the level. It can also be a little maddening to go through a whole elaborate sequence of movements, switch hits and button pushes, only to find that you're trapped, or discover that a block you need to move is suddenly inaccessible.

While much of this sounds familiar to Forest Temple fans, the Light Temple has a few new surprises for unsuspecting visitors. Some levels are pitch black, illuminated only by a glow around the main characters and nearby platforms. Other stages require careful manipulation of light beams to trigger photosensitive switches. There are even special movable blocks with mirrors on them that reflect the light 90 degrees. These mirror-blocks require precise placement to allow a light beam to reach its intended target.

fireboy and watergirl fire boy and water girl

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